AppCharge
AppCharge · 2024 · Generative AI
Two demo game stores, generated end to end.
App stores take ~30%Appcharge takes ~5%
Apple and Google take ~30% of every in-app sale. Appcharge sells direct at ~5%, same purchase, same feel. The hard part was making direct feel just as trusted.

Two games, invented to demo a store.
Appcharge's product is the store itself, so a pitch needs a game to put it in. We generated two complete mockups, Space Race and Royalty, each built end to end around a real, working Appcharge store for client demos.
↓ Below: Space Race





Space Race.
A sci-fi racer, generated end to end: identity, key art, skins, weapons, power-ups, a full in-app store. One pipeline, one sellable game.
Generated key art






Generated skins












Weapons & power-ups














Currency & bundles









↓ Below: Royalty

Royalty.
The second game went deeper. A fantasy brand from scratch: a logo, a colour system, an app icon, a “Royal Kingdom” store, and a cast to fill it. Space Race proved range. Royalty proved we could carry a brand.
Logo & app icon


Colour system
Emerald / Button
Gold / Highlight
Base UI / Stone
Ruby / Bundles
Main Highlight / Logo
Amethyst / Popular
Royal Cloth / Special
The screens
A full storefront: bundles, coin packs, gems, chests, plus a splash and direct checkout, all in the Royalty look.



Generated kingdoms




In the game

One pipeline. Hundreds of variants.
The generative-AI cast
A generative line renders the whole cast on demand: kings, queens, a rival dark court, mages, nobles, townsfolk, each in the team's colourway.
The hero cast

































Items, currency & buffs.
The Royal Kingdom economy
Coins, gems, chests, crowns, potions. A full in-game economy, every asset generated on demand.








































Off the screen, onto the street.
San Francisco · conference OOH
For a San Francisco conference, we put both games, plus a robot-mech build, on the street: high-res hero crops, the client's copy, clean billboards that owned the venue.
In the wild




The creatives







Two games. One system. A citywide takeover. Our first generative-AI production at scale.
CleanCoin →
Next case
Brand + map app for cleaning the world, green.